
One way the ranger was seemingly supposed to be differentiated from the fighter and the paladin was by being the more skill-focused of the martial classes, but the mechanical support for that isn't really there aside from a slightly more robust set of skills.

In addition, thanks to your extensive wandering, you are able to speak, read, and write two languages of your choice.Ĭommentary. You gain proficiency in the chosen skill if you don’t already have it, and you can add double your proficiency bonus to ability checks using that skill. I think we have to consider them in that light, which will color my evaluation of the individual benefits below.Ĭhoose one skill: Animal Handling, Athletics, History, Insight, Investigation, Medicine, Nature, Perception, Stealth, or Survival. Let's be honest, Deft Explorer and Favored Foe are less "options" than they are opportunities to re-write the poorly conceived 1st level of the ranger class. Choose one of the following benefits, and then choose another one at 6th and 10th level.Ĭommentary. You are an unsurpassed explorer and survivor. The fighter, monk, and paladin were covered here.ġst-level ranger feature (replaces Natural Explorer) The bard, barbarian, cleric, and druid were covered here.


Because this UA article is long, I'm splitting it up into sections this time we're covering the fighter, monk, and paladin. Let's take a look at the options and see what they do, if they work, or if they might need a further iteration. While I was on vacation a hefty Unearthed Arcana article dropped with playtest material that either enhances or replaces existing class features.
